eParticipation
+ Training
eParticipation
Tools and tips for mobile and digital youth participation course
COURSE INFO
Duration: min. 2.5 days
Manual available in English
Learning environment: face-to-face
training description
The purpose of the course is to provide professionals in the youth field with competences that enable them to plan and realise successful digital participation projects for youth.
It is designed to equip participants with basic knowledge on digital youth participation, project planning and management, and introduce them into different web-based youth participation platforms.
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Area 0: Preparation
Preparation 0.1 Materials needed for the training
Area 1: Introduction
Session 1.1 Introduction and getting to know each other
Area 2: eParticipation basics
Session 2.1 Defining youth participation
Session 2.2 4 classical misunderstandings about eParticipation
Session 2.3 Why conduct an eParticipation project at all? Tips for advocacy
Session 2.4 eParticipation in the Youth Information Work. What are relevant user cases?
Area 3: Project planning and simulation
Session 3.1 Introduction into Project Planning
Session 3.2 Presenting use-cases, main features, and best practice examples
Session 3.3 Project planning Workshop: “Creating a timeline for your project”
Session 3.4 Learning how to work with OPIN in a simulation-based setting
Session 3.5 Roleplay (switching from role of “intiator” to “participant” to “moderator”)
Area 4: Community management and Promotion
Session 4.1 Community Management and Moderation
Session 4.2 How to promote your project to a wider public
Session 4.3 How to communicate with your participants
Area 5: Activation
Session 5.1 How to engage youth into your digital participation project
Area 6: Privacy, data protection, licences and copy rights
Session 6.1 A) Data protection and privacy
Session 6.1 B) Licenses and copy rights
Area 7: Next steps and Evaluation
Session 7.1 Planning next steps
Session 7.2 Evaluation methods